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Atari Mega Archive 1
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Atari Mega Archive - Volume 1.iso
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larn12.arc
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LARNHELP.TXT
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Text File
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1989-01-30
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6KB
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139 lines
5
T H E C A V E R N S O F L A R N
===========================================================================
Welcome to the game of Larn. At this moment, you face a great problem.
Your daughter has contracted a strange disease, and none of your home remedies
seem to have any effect. You sense that she is in mortal danger, and you must
try to save her. Time ago you heard of a land of great danger and opportunity.
Perhaps here is the solution you need.
It has been said that there once was a great magician who called himself
Polinneaus. Many years ago, after having many miraculous successes, Polinneaus
retired to the caverns of Larn, where he devoted most of his time to the
creation of magic. Rumors have it that one day Polinneaus set out to dispel
an attacking army in a forest some distance to the north. It is believed that
here he met his demise.
The caverns of Larn, it is thought, must be magnificent in design, and
contain much magic and treasure. One option you have is to undertake a journey
into these caverns.
Good Luck! You're going to need it!
Help File for 'The Caverns of Larn'
h,4 move to the left H run left .,5 stay here
j,2 move down J run down Y teleport yourself
k,8 move up K run up c cast a spell
l,6 move to the right L run right r read a scroll
z,7 move northwest Z run northwest q quaff a potion
u,9 move northeast U run northeast W wear armor
b,3 move southwest B run southwest T take off armor
n,1 move southeast N run southeast w wield a weapon
<arrows> move N,W,S,E <Shift><arrows> run N,W,S,E
^ identify a trap g give present pack weight P give tax status
d drop an item i inventory your pockets Q quit the game
v print program version S save the game D list all items found
? this help screen <Control>L redraw screen e eat something
Options when Starting the Game
larn.ttp -r & restore game from 'LARN.SAV' (options b,z not saved)
larn.ttp -s list the scoreboard
larn.ttp -i list scores with inventories of dead characters
larn.ttp -c create new scoreboards
larn.ttp -h print out all the command line options
larn.ttp -n * suppress welcome message when beginning a game
larn.ttp -<number> * specify difficulty of the game (may be used with -n)
larn.ttp -o<file> & * use <file> as 'larnopts'-filename
larn.ttp -b & * disable cursor blinking
larn.ttp -z & * change Z and Y key (for english style keyboards)
( The options marked with & or * can be combined when starting a game. )
Special Notes
When DROPPING GOLD, if you type '*' as your amount, all your gold gets
dropped. In general, typing in '*' means all of what your interest is. This
is true when visiting the bank, or when contributing at altars.
When in the store, trading post, school, or home, an <Esc> will get you out.
When casting a spell, if you need a list of spells you can cast, type 'D' as
the first letter of your spell. The available list of spells will be shown,
after which you may enter the spell code. This only works on the 1st letter
of the spell you are casting.
The Author of Larn is Noah Morgan (1982-3), Copying for Profit is Prohibited.
Adapted for Atari ST (1988) by Cornelius Caesar.
Copyright 1986 by Noah Morgan, All Rights Reserved.
How to use the 'larnopts' option file
The file "larnopts", if used, should be in your home directory.
A sequence of words terminated by whitespace is used to specify options.
Word Meaning
bold-objects select bold display of objects
inverse-objects select inverse video display of objects
no-introduction do not display intro message
no-beep disable beeping of the terminal
male choose your sex to be a man
female choose your sex to be a woman
name: "your name" choose your playing name
monster: "monst name" choose a name for a monster
savefile: "save-file-name" define what the savegame filename will be
Your name and monster names must be enclosed in double quotation marks and may
be up to 34 characters long. Longer names are truncated. Anything enclosed in
quotation marks is considered one word, and must be separated from other words
by whitespace.
Explanation of the Larn scoreboard facility
Larn supports TWO scoreboards, one for winners, and one for deceased
characters. Each player (distinguished by the name from the options file, the
default is 'ATARI') is allowed one slot on each scoreboard, if the score is in
the top ten for that scoreboard.This design helps insure that frequent players
of Larn do not hog the scoreboard, and gives more players a chance for glory.
The level of difficulty is also noted on the scoreboards, and this takes
precedence over the score for determining what entry is on the scoreboard:
If "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at diff 0,
then his game at diff 1 and a score of 4112 would replace his previous entry
on the scoreboard. Note that when a player dies, his inventory is stored in
the scoreboard so that everyone can see what items the player had at the time
of his death.